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// FILE: waypoint_actions.txt
//
// Waypoint Actions 
// ==============================
//
// format: <waypoint name> <preffered crew member position> <action 0> <action 1> <action 2>
// 
// "waypoint name" - waypoint present in the submarine.
// "preffered crew member position" - this waypoints preffers a human that has this job / rank / title.
//
// <action 0> <action 1> ... <action n> - a serie of actions that can be done on this waypoint. They have to be separated by SPACE.
//
// EX: CR_HELM       helmsman              ss_helmsman
//
// CR_HELM - waypoint name; wants "helmsman"; on this waypoint the action "ss_helmsman" can be done.
//
// The action that can be done on this waypoint can be found in one of the files in "SilentHunter5\data\Scripts\AI\Crew". 
// ( ussualy in one of the files that contain the strategies for a command that can affect this waypoint. )
//
// Commands can be found: "SilentHunter5\data\Submarine\NSS_Uboat7c\crew_commands.txt".
// 

//
// Existing jobs - with support in-game: 
//
// misc - no direct design on this
//  captain              - captain .. 
//
// forward torpedo
//  torpedoman           - torpedo man .. 
//  fwt_loader_1         - forward torpedo room loader 1
//  fwt_loader_2         - forward torpedo room loader 2
//  fwt_loader_3         - forward torpedo room loader 3
//  fwt_loader_4         - forward torpedo room loader 4
//
// officer quarters
//  petty_officer_1      - petty officer 1
//  petty_officer_2      - petty officer 2
//
// sensors
//  soundman             - sound man
//  radioman             - radio man
//
// command
//  watch_officer        - watch officer
//  executive_officer    - executive officer
//  helmsman             - helmsman
//  navigator            - navigator .. 
//  chief_engineer       - chief engineer
//  fore_dive_operator   - fore dive planes operator
//  aft_dive_operator    - aft dive planes operator
//  balastt_operator     - balast tanks operator
//
// aft quarters
//  bosun                - some kind of animal ( kidding .. i really don't know )
//  sailor_1             - sailor no.1
//  sailor_2             - sailor no.2
//  sailor_3             - sailor no.3
//  sailor_4             - sailor no.4
//
// galley
//  cook                 - cook
//
// diesel engine
//  motor_officer        - motor officer
//  port_engine_operator - port engine operator ( diesel engine room guy )
//  stb_engine_operator  - starboard engine operator ( diesel engine room guy )
//
// electric engine
//  port_motor_operator  - port motor operator ( electric engine room guy )
//  stb_motor_operator   - starboard motor operator ( electric engine room guy )
//  torp_load_lead       - torpedo loader leader
//  bold_operator        - bold operator
//  aftt_load_1          - aft torpedo loader 1
//  aftt_load_3          - aft torpedo loader 3
//
// conning tower
//  attack_per_guy       - attack periscope guy
//  info_passer          - info passer
//
// watch tower
//  watch_crew_1         - watch tower crew 1
//  watch_crew_2         - watch tower crew 2
//  watch_crew_3         - watch tower crew 3
//  watch_crew_4         - watch tower crew 4
//
// 2 cm Flak MG
//  2cm_shooter          - 2cm gun shooter
//  2cm_loader           - 2cm gun loader
//
// 3.7 cm Flak Single Shot (C/30)
//  flakss_trainer       - 3.7 cm Flak Single Shot (C/30) trainer ( left )
//  flakss_pointer       - 3.7 cm Flak Single Shot (C/30) pointer ( right )
//  flakss_loader_1      - 3.7 cm Flak Single Shot (C/30) loader 1
//  flakss_loader_2      - 3.7 cm Flak Single Shot (C/30) loader 2
//
// 3.7 cm Flak MG (M42)
//  37flakmg_trainer     - 3.7 cm Flak MG (M42) trainer ( left )
//  37flakmg_pointer     - 3.7 cm Flak MG (M42) pointer ( right )
//  37flakmg_loader_1    - 3.7 cm Flak MG (M42) loader 1
//  37flakmg_loader_2    - 3.7 cm Flak MG (M42) loader 2
//
// 3.7 cm Flak MG (M42)
//
//  deckg_gunner         - deck gun gunner
//  deckg_trainer        - deck gun trainer ( left )
//  deckg_pointer        - deck gun pointer ( right )
//  deckg_loader_1       - deck gun loader 1
//  deckg_loader_2       - deck gun loader 2
//
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// FILE: waypoint_edges.txt
// Reserved keywords: 
//
// - start, end - start or end file section
// - no_loop, loop - specifies if a animation loops forever of plays once
//
// Names for the waypoints / Actions / Jobs for characters cannot contain spaces ( EX: "Marinar de cursa lunga" )
//
// - contact me if you want this modified :| - Saitan Catalin / Bogdan Stan
//

//
// Comments can be present on a empty line, or after a line with a command / reserved keyword on it.
//

// Road Segment Possible Actions
// ==============================
//
// Format: <waypoint name 1> <waypoint name 2> <loop|no_loop> <possible action 0> <possible action 1> <possible action 2>
//
// * "waypoint name 1" and "waypoint name 2" - have to be existing waypoints in the submarine.
// * A road is considered to be a edge between "waypoint name 1" and "waypoint name 2".
// * On a edge there are possible actions that a human can do: walk, run, climb_ladder, etc.
// 
// <> - meens that the command must have that parameter.
// <A|B> - meens that at least A or B has to be present.
//
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// FILE: waypoint_offsets.txt
//
// Reserved keywords: 
//
// - start, end - start or end file section
//

// Waypoint Offsets
// ==============================
//
// format: <waypoint name> <offset x> <offset y> <offset z>
// 
